虚拟dom
diff算法首先要明确一个概念就是diff的对象是虚拟dom,更新真实dom则是diff算法的结果
Vnode基类
 constructor (  。。。 ) {  this.tag = tag  this.data = data  this.children = children  this.text = text  this.elm = elm  this.ns = undefined  this.context = context  this.fnContext = undefined  this.fnOptions = undefined  this.fnScopeId = undefined  this.key = data && data.key  this.componentOptions = componentOptions  this.componentInstance = undefined  this.parent = undefined  this.raw = false  this.isStatic = false  this.isRootInsert = true  this.isComment = false  this.isCloned = false  this.isOnce = false  this.asyncFactory = asyncFactory  this.asyncMeta = undefined  this.isAsyncPlaceholder = false }这个部分的代码 主要是为了更好地知道在diff算法中具体diff的属性的含义,当然也可以更好地了解vnode实例
整体过程
核心函数是patch函数
- isUndef判断(是不是undefined或者null) 
- // empty mount (likely as component), create new root elementcreateElm(vnode, insertedVnodeQueue) 这里可以发现创建节点不是一个一个插入,而是放入一个队列中统一批处理 
- 核心函数sameVnode 
function sameVnode (a, b) { return (  a.key === b.key && (   (    a.tag === b.tag &&    a.isComment === b.isComment &&    isDef(a.data) === isDef(b.data) &&    sameInputType(a, b)   ) || (    isTrue(a.isAsyncPlaceholder) &&    a.asyncFactory === b.asyncFactory &&    isUndef(b.asyncFactory.error)   )  ) )}这里是一个外层的比较函数,直接去比较了两个节点的key,tag(标签),data的比较(注意这里的data指的是VNodeData),input的话直接比较type。
export interface VNodeData { key?: string | number; slot?: string; scopedSlots?: { [key: string]: ScopedSlot }; ref?: string; tag?: string; staticClass?: string; class?: any; staticStyle?: { [key: string]: any }; style?: object[] | object; props?: { [key: string]: any }; attrs?: { [key: string]: any }; domProps?: { [key: string]: any }; hook?: { [key: string]: Function }; on?: { [key: string]: Function | Function[] }; nativeOn?: { [key: string]: Function | Function[] }; transition?: object; show?: boolean; inlineTemplate?: {  render: Function;  staticRenderFns: Function[]; }; directives?: VNodeDirective[]; keepAlive?: boolean;}这会确认两个节点是否有进一步比较的价值,不然直接替换
替换的过程主要是一个createElm函数 另外则是销毁oldVNode
// destroy old node    if (isDef(parentElm)) {     removeVnodes(parentElm, [oldVnode], 0, 0)    } else if (isDef(oldVnode.tag)) {     invokeDestroyHook(oldVnode)    }插入过程简化来说就是判断node的type分别调用
createComponent(会判断是否有children然后递归调用)
createComment
createTextNode
创建后使用insert函数
之后需要用hydrate函数将虚拟dom和真是dom进行映射
function insert (parent, elm, ref) {  if (isDef(parent)) {   if (isDef(ref)) {    if (ref.parentNode === parent) {     nodeOps.insertBefore(parent, elm, ref)    }   } else {    nodeOps.appendChild(parent, elm)   }  } }核心函数
 function patchVnode (oldVnode, vnode, insertedVnodeQueue, removeOnly) {  if (oldVnode === vnode) {   return  }  const elm = vnode.elm = oldVnode.elm  if (isTrue(oldVnode.isAsyncPlaceholder)) {   if (isDef(vnode.asyncFactory.resolved)) {    hydrate(oldVnode.elm, vnode, insertedVnodeQueue)   } else {    vnode.isAsyncPlaceholder = true   }   return  }  if (isTrue(vnode.isStatic) &&   isTrue(oldVnode.isStatic) &&   vnode.key === oldVnode.key &&   (isTrue(vnode.isCloned) || isTrue(vnode.isOnce))  ) {   vnode.componentInstance = oldVnode.componentInstance   return  }  let i  const data = vnode.data  if (isDef(data) && isDef(i = data.hook) && isDef(i = i.prepatch)) {   i(oldVnode, vnode)  }  const oldCh = oldVnode.children  const ch = vnode.children  if (isDef(data) && isPatchable(vnode)) {   for (i = 0; i < cbs.update.length; ++i) cbs.update[i](oldVnode, vnode)   if (isDef(i = data.hook) && isDef(i = i.update)) i(oldVnode, vnode)  }  if (isUndef(vnode.text)) {   if (isDef(oldCh) && isDef(ch)) {    if (oldCh !== ch) updateChildren(elm, oldCh, ch, insertedVnodeQueue, removeOnly)   } else if (isDef(ch)) {    if (isDef(oldVnode.text)) nodeOps.setTextContent(elm, '')    addVnodes(elm, null, ch, 0, ch.length - 1, insertedVnodeQueue)   } else if (isDef(oldCh)) {    removeVnodes(elm, oldCh, 0, oldCh.length - 1)   } else if (isDef(oldVnode.text)) {    nodeOps.setTextContent(elm, '')   }  } else if (oldVnode.text !== vnode.text) {   nodeOps.setTextContent(elm, vnode.text)  }  if (isDef(data)) {   if (isDef(i = data.hook) && isDef(i = i.postpatch)) i(oldVnode, vnode)  } }const el = vnode.el = oldVnode.el 这是很重要的一步,让vnode.el引用到现在的真实dom,当el修改时,vnode.el会同步变化。
- 比较二者引用是否一致 
- 之后asyncFactory不知道是做什么的,所以这个比较看不懂 
- 静态节点比较key,相同后也不做重新渲染,直接拷贝componentInstance(once命令在此生效) 
- 如果vnode是文本节点或注释节点,但是vnode.text != oldVnode.text时,只需要更新vnode.elm的文本内容就可以 
- children的比较 
- 如果只有oldVnode有子节点,那就把这些节点都删除 
- 如果只有vnode有子节点,那就创建这些子节点,这里如果oldVnode是个文本节点就把vnode.elm的文本设置为空字符串 
- 都有则updateChildren,这个之后详述 
- 如果oldVnode和vnode都没有子节点,但是oldVnode是文本节点或注释节点,就把vnode.elm的文本设置为空字符串 
updateChildren
这部分重点还是关注整个算法
首先四个指针,oldStart,oldEnd,newStart,newEnd,两个数组,oldVnode,Vnode。
function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) {  let oldStartIdx = 0  let newStartIdx = 0  let oldEndIdx = oldCh.length - 1  let oldStartVnode = oldCh[0]  let oldEndVnode = oldCh[oldEndIdx]  let newEndIdx = newCh.length - 1  let newStartVnode = newCh[0]  let newEndVnode = newCh[newEndIdx]  let oldKeyToIdx, idxInOld, vnodeToMove, refElm  while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {   if (isUndef(oldStartVnode)) {    oldStartVnode = oldCh[++oldStartIdx] // Vnode has been moved left   } else if (isUndef(oldEndVnode)) {    oldEndVnode = oldCh[--oldEndIdx]   } else if (sameVnode(oldStartVnode, newStartVnode)) {    patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue)    oldStartVnode = oldCh[++oldStartIdx]    newStartVnode = newCh[++newStartIdx]   } else if (sameVnode(oldEndVnode, newEndVnode)) {    patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue)    oldEndVnode = oldCh[--oldEndIdx]    newEndVnode = newCh[--newEndIdx]   } else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right    patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue)    canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm))    oldStartVnode = oldCh[++oldStartIdx]    newEndVnode = newCh[--newEndIdx]   } else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left    patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue)    canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm)    oldEndVnode = oldCh[--oldEndIdx]    newStartVnode = newCh[++newStartIdx]   } else {    if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx)    idxInOld = isDef(newStartVnode.key)     ? oldKeyToIdx[newStartVnode.key]     : findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx)    if (isUndef(idxInOld)) { // New element     createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)    } else {     vnodeToMove = oldCh[idxInOld]     if (sameVnode(vnodeToMove, newStartVnode)) {      patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue)      oldCh[idxInOld] = undefined      canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm)     } else {      // same key but different element. treat as new element      createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)     }    }    newStartVnode = newCh[++newStartIdx]   }  }  if (oldStartIdx > oldEndIdx) {   refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm   addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue)  } else if (newStartIdx > newEndIdx) {   removeVnodes(parentElm, oldCh, oldStartIdx, oldEndIdx)  } }一个循环比较的几种情况和处理(以下的++ --均指index的++ --)比较则是比较的node节点,简略写法 不严谨 比较用的是sameVnode函数也不是真的全等
整体循环不结束的条件oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx
- oldStart === newStart,oldStart++ newStart++ 
- oldEnd === newEnd,oldEnd-- newEnd-- 
- oldStart === newEnd, oldStart插到队伍末尾 oldStart++ newEnd-- 
- oldEnd === newStart, oldEnd插到队伍开头 oldEnd-- newStart++ 
- 剩下的所有情况都走这个处理简单的说也就两种处理,处理后newStart++ 
- newStart在old中发现一样的那么将这个移动到oldStart前 
- 没有发现一样的那么创建一个放到oldStart之前 
循环结束后并没有完成
还有一段判断才算完
if (oldStartIdx > oldEndIdx) {   refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm   addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue)  } else if (newStartIdx > newEndIdx) {   removeVnodes(parentElm, oldCh, oldStartIdx, oldEndIdx)  }简单的说就是循环结束后,看四个指针中间的内容,old数组中和new数组中,多退少补而已
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